

Skills and abilities all layer on to provide dramatically different effects.


Once met you can further their story lines as well as the main path which is a very satisfying way to have your cake and eat it too.Īs mentioned Divinity: Original Sin 2 (or DoS: 2) is about choices and reactions and nearly every aspect of the game revolves around those characteristics. In a nice twist all of the pre-generated characters are available to be met and recruited to your party. One character is an exiled Prince from the lizard race, another is a psychotic elven assassin, and all have secrets and an epic tale of their own. Instead of just being generic thief or standard fighter, the pre-generated characters are all unique and have major plots of their own. If making your own player is not what you desire, Larian also included pre-created characters, but these have major twists. The sheer variety of class types is compounded by the fact that classes are just templates players are encouraged to multi-class or move points around to other skills. In my case I wanted an Undead Elven Metamorph because why shouldn’t that be an option. Larian, of course, has given a character creation tool that allows players to make whatever character they desire. The first major choice is your character that will occupy many many hours as you progress through what is essentially an RPG masterpiece. Yes there is a world altering plot, a diabolical (perhaps misunderstood enemy), but ultimately the choices and reactions are what make this game truly great. Divinity: Original Sin 2 from Larian Studios is a game about choice and reactions instead of what typically fills games these days.
